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F429+ATK-MD0700R 用LVGL8.3正常,LVGL9.3显示颜色异常

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发表于 2025-6-26 18:32:29 | 显示全部楼层 |阅读模式
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F429+ATK-MD0700R  用LVGL8.3正常,LVGL9.3显示颜色异常

LVGL8.2

LVGL8.2

lv_obj_set_style_bg_color(btn_speed_down, lv_color_hex(0x0000ff), LV_STATE_DEFAULT);  /* 设置按钮背景颜色(默认) */
这个是8.2的,中间按钮是蓝色的,设置就蓝色的。RGB都正常
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LVGL9.3

LVGL9.3

lv_obj_set_style_bg_color(btn_speed_down, lv_color_hex(0xff0000), LV_STATE_DEFAULT);  /* 设置按钮背景颜色(默认) */
这个是9.3的,中间按钮设置的是红色,现在是土黄色了,试过绿,蓝都正常。

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#define LV_COLOR_DEPTH 16


LV_COLOR_16_SWAP  这个值试过,无论是0,还是1都是没有红色,1的时候,整个屏幕都更绿了。

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LVGL9.3

static void disp_flush(lv_display_t * disp_drv, const lv_area_t * area, uint8_t * px_map)
{
    if(disp_flush_enabled) {
        /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
#if 0
        int32_t x;
        int32_t y;
                        uint8_t pval1;
                       
        for(y = area->y1; y <= area->y2; y++) {
            for(x = area->x1; x <= area->x2; x++) {
                /*Put a pixel to the display. For example:*/
                /*put_px(x, y, *px_map)*/
                                                //        uint16_t* pcolval=(uint16_t*)px_map;
                                        //                uint16_t colval=* pcolval;
                                                                        pval1 = *px_map;
                                                        px_map++;
                                                        uint16_t colval= ((*px_map)<<8)|pval1;
                                                       
                                                       
                                                                LCD_Fast_DrawPoint(x, y, colval);
                px_map++;
                                                       
            }
        }
                        #else
        //                uint16_t val= *((uint16_t*)px_map);
        //printf("Pixel0: 0x%04X\n", val);
         LCD_Color_Fill(area->x1, area->y1, area->x2, area->y2, (uint16_t *)px_map);
                               
                                #endif

                               
                       
    }
        //                LCD_Color_Fill(area->x1, area->y1, area->x2, area->y2, (uint16_t *)px_map);
    /*IMPORTANT!!!
     *Inform the graphics library that you are ready with the flushing*/
    lv_display_flush_ready(disp_drv);
}

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LVGL8.2
//
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
    /* LVGL 官方给出的一个打点刷新屏幕的例子,但这个效率是最低效的 */
//    /* 在指定区域内填充指定颜色块 */
        //uint16_t val= *((uint16_t*)color_p);
        //printf("Pixel0: 0x%04X\n", val);
   LCD_Color_Fill(area->x1, area->y1, area->x2, area->y2, (uint16_t *)color_p);

    /* 重要!!!
     * 通知图形库,已经刷新完毕了 */
    lv_disp_flush_ready(disp_drv);
}


打印过val值,LVGL9.3和LVGL8.2上的值是一样的,红色值都是0XF800

使用的是RGB565格式。
驱动是完全一致的,就更换了LVGL的库。



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/**
* @file lv_conf.h
* Configuration file for v9.3.0
*/

/*
* Copy this file as `lv_conf.h`
* 1. simply next to `lvgl` folder
* 2. or to any other place and
*    - define `LV_CONF_INCLUDE_SIMPLE`;
*    - add the path as an include path.
*/

/* clang-format off */
#if 1 /* Set this to "1" to enable content */

#ifndef LV_CONF_H
#define LV_CONF_H

/* If you need to include anything here, do it inside the `__ASSEMBLY__` guard */
#if  0 && defined(__ASSEMBLY__)
#include "my_include.h"
#endif

/*====================
   COLOR SETTINGS
*====================*/

/** Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888) */
#define LV_COLOR_DEPTH 16

/*=========================
   STDLIB WRAPPER SETTINGS
*=========================*/
#define LV_COLOR_16_SWAP  0
/** Possible values
* - LV_STDLIB_BUILTIN:     LVGL's built in implementation
* - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
* - LV_STDLIB_MICROPYTHON: MicroPython implementation
* - LV_STDLIB_RTTHREAD:    RT-Thread implementation
* - LV_STDLIB_CUSTOM:      Implement the functions externally
*/
#define LV_USE_STDLIB_MALLOC    LV_STDLIB_BUILTIN

/** Possible values
* - LV_STDLIB_BUILTIN:     LVGL's built in implementation
* - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
* - LV_STDLIB_MICROPYTHON: MicroPython implementation
* - LV_STDLIB_RTTHREAD:    RT-Thread implementation
* - LV_STDLIB_CUSTOM:      Implement the functions externally
*/
#define LV_USE_STDLIB_STRING    LV_STDLIB_BUILTIN

/** Possible values
* - LV_STDLIB_BUILTIN:     LVGL's built in implementation
* - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
* - LV_STDLIB_MICROPYTHON: MicroPython implementation
* - LV_STDLIB_RTTHREAD:    RT-Thread implementation
* - LV_STDLIB_CUSTOM:      Implement the functions externally
*/
#define LV_USE_STDLIB_SPRINTF   LV_STDLIB_BUILTIN

#define LV_STDINT_INCLUDE       <stdint.h>
#define LV_STDDEF_INCLUDE       <stddef.h>
#define LV_STDBOOL_INCLUDE      <stdbool.h>
#define LV_INTTYPES_INCLUDE     <inttypes.h>
#define LV_LIMITS_INCLUDE       <limits.h>
#define LV_STDARG_INCLUDE       <stdarg.h>

#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
    /** Size of memory available for `lv_malloc()` in bytes (>= 2kB) */
    #define LV_MEM_SIZE (64 * 1024U)          /**< [bytes] */

    /** Size of the memory expand for `lv_malloc()` in bytes */
    #define LV_MEM_POOL_EXPAND_SIZE 0

    /** Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. */
    #define LV_MEM_ADR 0     /**< 0: unused*/
    /* Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc */
    #if LV_MEM_ADR == 0
        #undef LV_MEM_POOL_INCLUDE
        #undef LV_MEM_POOL_ALLOC
    #endif
#endif  /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/

/*====================
   HAL SETTINGS
*====================*/

/** Default display refresh, input device read and animation step period. */
#define LV_DEF_REFR_PERIOD  4      /**< [ms] */

/** Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
* (Not so important, you can adjust it to modify default sizes and spaces.) */
#define LV_DPI_DEF 130              /**< [px/inch] */

/*=================
* OPERATING SYSTEM
*=================*/
/** Select operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_MQX
* - LV_OS_SDL2
* - LV_OS_CUSTOM */
#define LV_USE_OS   LV_OS_NONE

#if LV_USE_OS == LV_OS_CUSTOM
    #define LV_OS_CUSTOM_INCLUDE <stdint.h>
#endif
#if LV_USE_OS == LV_OS_FREERTOS
    /*
     * Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM
     * than unblocking a task using an intermediary object such as a binary semaphore.
     * RTOS task notifications can only be used when there is only one task that can be the recipient of the event.
     */
    #define LV_USE_FREERTOS_TASK_NOTIFY 1
#endif

/*========================
* RENDERING CONFIGURATION
*========================*/

/** Align stride of all layers and images to this bytes */
#define LV_DRAW_BUF_STRIDE_ALIGN                1

/** Align start address of draw_buf addresses to this bytes*/
#define LV_DRAW_BUF_ALIGN                       4

/** Using matrix for transformations.
* Requirements:
* - `LV_USE_MATRIX = 1`.
* - Rendering engine needs to support 3x3 matrix transformations. */
#define LV_DRAW_TRANSFORM_USE_MATRIX            0

/* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
* it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
* "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
* and can't be drawn in chunks. */

/** The target buffer size for simple layer chunks. */
#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE    (24 * 1024)    /**< [bytes]  (24 * 1024)*/

/* Limit the max allocated memory for simple and transformed layers.
* It should be at least `LV_DRAW_LAYER_SIMPLE_BUF_SIZE` sized but if transformed layers are also used
* it should be enough to store the largest widget too (width x height x 4 area).
* Set it to 0 to have no limit. */
#define LV_DRAW_LAYER_MAX_MEMORY 0  /**< No limit by default [bytes]*/

/** Stack size of drawing thread.
* NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more.
*/
#define LV_DRAW_THREAD_STACK_SIZE    (8 * 1024)         /**< [bytes]*/

/** Thread priority of the drawing task.
*  Higher values mean higher priority.
*  Can use values from lv_thread_prio_t enum in lv_os.h: LV_THREAD_PRIO_LOWEST,
*  LV_THREAD_PRIO_LOW, LV_THREAD_PRIO_MID, LV_THREAD_PRIO_HIGH, LV_THREAD_PRIO_HIGHEST
*  Make sure the priority value aligns with the OS-specific priority levels.
*  On systems with limited priority levels (e.g., FreeRTOS), a higher value can improve
*  rendering performance but might cause other tasks to starve. */
#define LV_DRAW_THREAD_PRIO LV_THREAD_PRIO_HIGH

#define LV_USE_DRAW_SW 1
#if LV_USE_DRAW_SW == 1
    /*
     * Selectively disable color format support in order to reduce code size.
     * NOTE: some features use certain color formats internally, e.g.
     * - gradients use RGB888
     * - bitmaps with transparency may use ARGB8888
     */
    #define LV_DRAW_SW_SUPPORT_RGB565       1
    #define LV_DRAW_SW_SUPPORT_RGB565_SWAPPED       1
    #define LV_DRAW_SW_SUPPORT_RGB565A8     1
    #define LV_DRAW_SW_SUPPORT_RGB888       1
    #define LV_DRAW_SW_SUPPORT_XRGB8888     1
    #define LV_DRAW_SW_SUPPORT_ARGB8888     1
    #define LV_DRAW_SW_SUPPORT_ARGB8888_PREMULTIPLIED 1
    #define LV_DRAW_SW_SUPPORT_L8           1
    #define LV_DRAW_SW_SUPPORT_AL88         1
    #define LV_DRAW_SW_SUPPORT_A8           1
    #define LV_DRAW_SW_SUPPORT_I1           1

    /* The threshold of the luminance to consider a pixel as
     * active in indexed color format */
    #define LV_DRAW_SW_I1_LUM_THRESHOLD 127 //

    /** Set number of draw units.
     *  - > 1 requires operating system to be enabled in `LV_USE_OS`.
     *  - > 1 means multiple threads will render the screen in parallel. */
    #define LV_DRAW_SW_DRAW_UNIT_CNT    1

    /** Use Arm-2D to accelerate software (sw) rendering. */
    #define LV_USE_DRAW_ARM2D_SYNC      0

    /** Enable native helium assembly to be compiled. */
    #define LV_USE_NATIVE_HELIUM_ASM    0

    /**
     * - 0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only.
     * - 1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too. */
    #define LV_DRAW_SW_COMPLEX          1

    #if LV_DRAW_SW_COMPLEX == 1
        /** Allow buffering some shadow calculation.
         *  LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is
         *  `shadow_width + radius`.  Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost. */
        #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0

        /** Set number of maximally-cached circle data.
         *  The circumference of 1/4 circle are saved for anti-aliasing.
         *  `radius * 4` bytes are used per circle (the most often used radiuses are saved).
         *  - 0: disables caching */
        #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
    #endif

    #define  LV_USE_DRAW_SW_ASM     LV_DRAW_SW_ASM_NONE

    #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
        #define  LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
    #endif

    /** Enable drawing complex gradients in software: linear at an angle, radial or conical */
    #define LV_USE_DRAW_SW_COMPLEX_GRADIENTS    0

#endif

/*Use TSi's aka (Think Silicon) NemaGFX */
#define LV_USE_NEMA_GFX 0

#if LV_USE_NEMA_GFX
    /** Select which NemaGFX HAL to use. Possible options:
     * - LV_NEMA_HAL_CUSTOM
     * - LV_NEMA_HAL_STM32 */
    #define LV_USE_NEMA_HAL LV_NEMA_HAL_CUSTOM
    #if LV_USE_NEMA_HAL == LV_NEMA_HAL_STM32
        #define LV_NEMA_STM32_HAL_INCLUDE <stm32u5xx_hal.h>
    #endif

    /*Enable Vector Graphics Operations. Available only if NemaVG library is present*/
    #define LV_USE_NEMA_VG 0
    #if LV_USE_NEMA_VG
        /*Define application's resolution used for VG related buffer allocation */
        #define LV_NEMA_GFX_MAX_RESX 800
        #define LV_NEMA_GFX_MAX_RESY 600
    #endif
#endif

/** Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
#define LV_USE_DRAW_VGLITE 0

#if LV_USE_DRAW_VGLITE
    /** Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
    #define LV_USE_VGLITE_BLIT_SPLIT 0

    #if LV_USE_OS
        /** Use additional draw thread for VG-Lite processing. */
        #define LV_USE_VGLITE_DRAW_THREAD 1

        #if LV_USE_VGLITE_DRAW_THREAD
            /** Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
            #define LV_USE_VGLITE_DRAW_ASYNC 1
        #endif
    #endif

    /** Enable VGLite asserts. */
    #define LV_USE_VGLITE_ASSERT 0

    /** Enable VGLite error checks. */
    #define LV_USE_VGLITE_CHECK_ERROR 0
#endif

/** Use NXP's PXP on iMX RTxxx platforms. */
#define LV_USE_PXP 0

#if LV_USE_PXP
    /** Use PXP for drawing.*/
    #define LV_USE_DRAW_PXP 1

    /** Use PXP to rotate display.*/
    #define LV_USE_ROTATE_PXP 0

    #if LV_USE_DRAW_PXP && LV_USE_OS
        /** Use additional draw thread for PXP processing.*/
        #define LV_USE_PXP_DRAW_THREAD 1
    #endif

    /** Enable PXP asserts. */
    #define LV_USE_PXP_ASSERT 0
#endif

/** Use NXP's G2D on MPU platforms. */
#define LV_USE_DRAW_G2D 0

#if LV_USE_DRAW_G2D
    /** Maximum number of buffers that can be stored for G2D draw unit.
     *  Includes the frame buffers and assets. */
    #define LV_G2D_HASH_TABLE_SIZE 50

    #if LV_USE_OS
        /** Use additional draw thread for G2D processing.*/
        #define LV_USE_G2D_DRAW_THREAD 1
    #endif

    /** Enable G2D asserts. */
    #define LV_USE_G2D_ASSERT 0
#endif

/** Use Renesas Dave2D on RA  platforms. */
#define LV_USE_DRAW_DAVE2D 0

/** Draw using cached SDL textures*/
#define LV_USE_DRAW_SDL 0

/** Use VG-Lite GPU. */
#define LV_USE_DRAW_VG_LITE 0

#if LV_USE_DRAW_VG_LITE
    /** Enable VG-Lite custom external 'gpu_init()' function */
    #define LV_VG_LITE_USE_GPU_INIT 0

    /** Enable VG-Lite assert. */
    #define LV_VG_LITE_USE_ASSERT 0

    /** VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
    #define LV_VG_LITE_FLUSH_MAX_COUNT 8

    /** Enable border to simulate shadow.
     *  NOTE: which usually improves performance,
     *  but does not guarantee the same rendering quality as the software. */
    #define LV_VG_LITE_USE_BOX_SHADOW 1

    /** VG-Lite gradient maximum cache number.
     *  @note  The memory usage of a single gradient image is 4K bytes. */
    #define LV_VG_LITE_GRAD_CACHE_CNT 32

    /** VG-Lite stroke maximum cache number. */
    #define LV_VG_LITE_STROKE_CACHE_CNT 32
#endif

/** Accelerate blends, fills, etc. with STM32 DMA2D */
#define LV_USE_DRAW_DMA2D 0

#if LV_USE_DRAW_DMA2D
    #define LV_DRAW_DMA2D_HAL_INCLUDE "stm32h7xx_hal.h"

    /* if enabled, the user is required to call `lv_draw_dma2d_transfer_complete_interrupt_handler`
     * upon receiving the DMA2D global interrupt
     */
    #define LV_USE_DRAW_DMA2D_INTERRUPT 0
#endif

/** Draw using cached OpenGLES textures */
#define LV_USE_DRAW_OPENGLES 0

/** Draw using espressif PPA accelerator */
#define LV_USE_PPA  0
#if LV_USE_PPA
    #define LV_USE_PPA_IMG 0
#endif
/*=======================
* FEATURE CONFIGURATION
*=======================*/

/*-------------
* Logging
*-----------*/

/** Enable log module */
#define LV_USE_LOG 0
#if LV_USE_LOG
    /** Set value to one of the following levels of logging detail:
     *  - LV_LOG_LEVEL_TRACE    Log detailed information.
     *  - LV_LOG_LEVEL_INFO     Log important events.
     *  - LV_LOG_LEVEL_WARN     Log if something unwanted happened but didn't cause a problem.
     *  - LV_LOG_LEVEL_ERROR    Log only critical issues, when system may fail.
     *  - LV_LOG_LEVEL_USER     Log only custom log messages added by the user.
     *  - LV_LOG_LEVEL_NONE     Do not log anything. */
    #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN

    /** - 1: Print log with 'printf';
     *  - 0: User needs to register a callback with `lv_log_register_print_cb()`. */
    #define LV_LOG_PRINTF 0

    /** Set callback to print logs.
     *  E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`.
     *  Can be overwritten by `lv_log_register_print_cb`. */
    //#define LV_LOG_PRINT_CB

    /** - 1: Enable printing timestamp;
     *  - 0: Disable printing timestamp. */
    #define LV_LOG_USE_TIMESTAMP 1

    /** - 1: Print file and line number of the log;
     *  - 0: Do not print file and line number of the log. */
    #define LV_LOG_USE_FILE_LINE 1

    /* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */
    #define LV_LOG_TRACE_MEM        1   /**< Enable/disable trace logs in memory operations. */
    #define LV_LOG_TRACE_TIMER      1   /**< Enable/disable trace logs in timer operations. */
    #define LV_LOG_TRACE_INDEV      1   /**< Enable/disable trace logs in input device operations. */
    #define LV_LOG_TRACE_DISP_REFR  1   /**< Enable/disable trace logs in display re-draw operations. */
    #define LV_LOG_TRACE_EVENT      1   /**< Enable/disable trace logs in event dispatch logic. */
    #define LV_LOG_TRACE_OBJ_CREATE 1   /**< Enable/disable trace logs in object creation (core `obj` creation plus every widget). */
    #define LV_LOG_TRACE_LAYOUT     1   /**< Enable/disable trace logs in flex- and grid-layout operations. */
    #define LV_LOG_TRACE_ANIM       1   /**< Enable/disable trace logs in animation logic. */
    #define LV_LOG_TRACE_CACHE      1   /**< Enable/disable trace logs in cache operations. */
#endif  /*LV_USE_LOG*/

/*-------------
* Asserts
*-----------*/

/* Enable assertion failures if an operation fails or invalid data is found.
* If LV_USE_LOG is enabled, an error message will be printed on failure. */
#define LV_USE_ASSERT_NULL          1   /**< Check if the parameter is NULL. (Very fast, recommended) */
#define LV_USE_ASSERT_MALLOC        1   /**< Checks is the memory is successfully allocated or no. (Very fast, recommended) */
#define LV_USE_ASSERT_STYLE         0   /**< Check if the styles are properly initialized. (Very fast, recommended) */
#define LV_USE_ASSERT_MEM_INTEGRITY 0   /**< Check the integrity of `lv_mem` after critical operations. (Slow) */
#define LV_USE_ASSERT_OBJ           0   /**< Check the object's type and existence (e.g. not deleted). (Slow) */

/** Add a custom handler when assert happens e.g. to restart MCU. */
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1);     /**< Halt by default */

/*-------------
* Debug
*-----------*/

/** 1: Draw random colored rectangles over the redrawn areas. */
#define LV_USE_REFR_DEBUG 0

/** 1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
#define LV_USE_LAYER_DEBUG 0

/** 1: Adds the following behaviors for debugging:
*  - Draw overlays with different colors for each draw_unit's tasks.
*  - Draw index number of draw unit on white background.
*  - For layers, draws index number of draw unit on black background. */
#define LV_USE_PARALLEL_DRAW_DEBUG 0

/*-------------
* Others
*-----------*/

#define LV_ENABLE_GLOBAL_CUSTOM 0
#if LV_ENABLE_GLOBAL_CUSTOM
    /** Header to include for custom 'lv_global' function" */
    #define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
#endif

/** Default cache size in bytes.
*  Used by image decoders such as `lv_lodepng` to keep the decoded image in memory.
*  If size is not set to 0, the decoder will fail to decode when the cache is full.
*  If size is 0, the cache function is not enabled and the decoded memory will be
*  released immediately after use. */
#define LV_CACHE_DEF_SIZE       0

/** Default number of image header cache entries. The cache is used to store the headers of images
*  The main logic is like `LV_CACHE_DEF_SIZE` but for image headers. */
#define LV_IMAGE_HEADER_CACHE_DEF_CNT 0

/** Number of stops allowed per gradient. Increase this to allow more stops.
*  This adds (sizeof(lv_color_t) + 1) bytes per additional stop. */
#define LV_GRADIENT_MAX_STOPS   2

/** Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
*  - 0:   round down,
*  - 64:  round up from x.75,
*  - 128: round up from half,
*  - 192: round up from x.25,
*  - 254: round up */
#define LV_COLOR_MIX_ROUND_OFS  0

/** Add 2 x 32-bit variables to each `lv_obj_t` to speed up getting style properties */
#define LV_OBJ_STYLE_CACHE      0

/** Add `id` field to `lv_obj_t` */
#define LV_USE_OBJ_ID           0

/**  Enable support widget names*/
#define LV_USE_OBJ_NAME         0

/** Automatically assign an ID when obj is created */
#define LV_OBJ_ID_AUTO_ASSIGN   LV_USE_OBJ_ID

/** Use builtin obj ID handler functions:
* - lv_obj_assign_id:       Called when a widget is created. Use a separate counter for each widget class as an ID.
* - lv_obj_id_compare:      Compare the ID to decide if it matches with a requested value.
* - lv_obj_stringify_id:    Return string-ified identifier, e.g. "button3".
* - lv_obj_free_id:         Does nothing, as there is no memory allocation for the ID.
* When disabled these functions needs to be implemented by the user.*/
#define LV_USE_OBJ_ID_BUILTIN   1

/** Use obj property set/get API. */
#define LV_USE_OBJ_PROPERTY 0

/** Enable property name support. */
#define LV_USE_OBJ_PROPERTY_NAME 1

/* Use VG-Lite Simulator.
* - Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
#define LV_USE_VG_LITE_THORVG  0

#if LV_USE_VG_LITE_THORVG
    /** Enable LVGL's blend mode support */
    #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0

    /** Enable YUV color format support */
    #define LV_VG_LITE_THORVG_YUV_SUPPORT 0

    /** Enable Linear gradient extension support */
    #define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0

    /** Enable alignment on 16 pixels */
    #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1

    /** Buffer address alignment */
    #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64

    /** Enable multi-thread render */
    #define LV_VG_LITE_THORVG_THREAD_RENDER 0
#endif

/* Enable the multi-touch gesture recognition feature */
/* Gesture recognition requires the use of floats */
#define LV_USE_GESTURE_RECOGNITION 0

/*=====================
*  COMPILER SETTINGS
*====================*/

/** For big endian systems set to 1 */
#define LV_BIG_ENDIAN_SYSTEM 0

/** Define a custom attribute for `lv_tick_inc` function */
#define LV_ATTRIBUTE_TICK_INC

/** Define a custom attribute for `lv_timer_handler` function */
#define LV_ATTRIBUTE_TIMER_HANDLER

/** Define a custom attribute for `lv_display_flush_ready` function */
#define LV_ATTRIBUTE_FLUSH_READY

/** Align VG_LITE buffers on this number of bytes.
*  @note  vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers. */
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1

/** Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default).
*  E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN

/** Attribute to mark large constant arrays, for example for font bitmaps */
#define LV_ATTRIBUTE_LARGE_CONST

/** Compiler prefix for a large array declaration in RAM */
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY

/** Place performance critical functions into a faster memory (e.g RAM) */
#define LV_ATTRIBUTE_FAST_MEM

/** Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
*  should also appear on LVGL binding API such as MicroPython. */
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning  /**< The default value just prevents GCC warning */

/** Prefix all global extern data with this */
#define LV_ATTRIBUTE_EXTERN_DATA

/** Use `float` as `lv_value_precise_t` */
#define LV_USE_FLOAT            0

/** Enable matrix support
*  - Requires `LV_USE_FLOAT = 1` */
#define LV_USE_MATRIX           0

/** Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */
#ifndef LV_USE_PRIVATE_API
    #define LV_USE_PRIVATE_API  0
#endif

/*==================
*   FONT USAGE
*===================*/

/* Montserrat fonts with ASCII range and some symbols using bpp = 4
* https://fonts.google.com/specimen/Montserrat */
#define LV_FONT_MONTSERRAT_8                0
#define LV_FONT_MONTSERRAT_10               1
#define LV_FONT_MONTSERRAT_12               1
#define LV_FONT_MONTSERRAT_14               1
#define LV_FONT_MONTSERRAT_16               1
#define LV_FONT_MONTSERRAT_18               0
#define LV_FONT_MONTSERRAT_20               1
#define LV_FONT_MONTSERRAT_22               1
#define LV_FONT_MONTSERRAT_24               0
#define LV_FONT_MONTSERRAT_26               0
#define LV_FONT_MONTSERRAT_28               0
#define LV_FONT_MONTSERRAT_30               1
#define LV_FONT_MONTSERRAT_32               1
#define LV_FONT_MONTSERRAT_34               0
#define LV_FONT_MONTSERRAT_36               0
#define LV_FONT_MONTSERRAT_38               0
#define LV_FONT_MONTSERRAT_40               0
#define LV_FONT_MONTSERRAT_42               0
#define LV_FONT_MONTSERRAT_44               0
#define LV_FONT_MONTSERRAT_46               0
#define LV_FONT_MONTSERRAT_48               0


/* Demonstrate special features */
#define LV_FONT_MONTSERRAT_28_COMPRESSED    0  /**< bpp = 3 */
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW    0  /**< Hebrew, Arabic, Persian letters and all their forms */
#define LV_FONT_SIMSUN_14_CJK               0  /**< 1000 most common CJK radicals */
#define LV_FONT_SIMSUN_16_CJK               0  /**< 1000 most common CJK radicals */
#define LV_FONT_SOURCE_HAN_SANS_SC_14_CJK   0  /**< 1338 most common CJK radicals */
#define LV_FONT_SOURCE_HAN_SANS_SC_16_CJK   0  /**< 1338 most common CJK radicals */

/** Pixel perfect monospaced fonts */
#define LV_FONT_UNSCII_8  0
#define LV_FONT_UNSCII_16 0

/** Optionally declare custom fonts here.
*
*  You can use any of these fonts as the default font too and they will be available
*  globally.  Example:
*
*  @code
*  #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)
*  @endcode
*/
#define LV_FONT_CUSTOM_DECLARE

/** Always set a default font */
#define LV_FONT_DEFAULT &lv_font_montserrat_14

/** Enable handling large font and/or fonts with a lot of characters.
*  The limit depends on the font size, font face and bpp.
*  A compiler error will be triggered if a font needs it. */
#define LV_FONT_FMT_TXT_LARGE 0

/** Enables/disables support for compressed fonts. */
#define LV_USE_FONT_COMPRESSED 0

/** Enable drawing placeholders when glyph dsc is not found. */
#define LV_USE_FONT_PLACEHOLDER 1

/*=================
*  TEXT SETTINGS
*=================*/

/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding.
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8

/** While rendering text strings, break (wrap) text on these chars. */
#define LV_TXT_BREAK_CHARS " ,.;:-_)]}"

/** If a word is at least this long, will break wherever "prettiest".
*  To disable, set to a value <= 0. */
#define LV_TXT_LINE_BREAK_LONG_LEN 0

/** Minimum number of characters in a long word to put on a line before a break.
*  Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3

/** Minimum number of characters in a long word to put on a line after a break.
*  Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3

/** Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text.
*  The direction will be processed according to the Unicode Bidirectional Algorithm:
*  https://www.w3.org/International ... i-markup/uba-basics */
#define LV_USE_BIDI 0
#if LV_USE_BIDI
    /*Set the default direction. Supported values:
    *`LV_BASE_DIR_LTR` Left-to-Right
    *`LV_BASE_DIR_RTL` Right-to-Left
    *`LV_BASE_DIR_AUTO` detect text base direction*/
    #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif

/** Enable Arabic/Persian processing
*  In these languages characters should be replaced with another form based on their position in the text */
#define LV_USE_ARABIC_PERSIAN_CHARS 0

/*The control character to use for signaling text recoloring*/
#define LV_TXT_COLOR_CMD "#"

/*==================
* WIDGETS
*================*/
/* Documentation for widgets can be found here: https://docs.lvgl.io/master/details/widgets/index.html . */

/** 1: Causes these widgets to be given default values at creation time.
*  - lv_buttonmatrix_t:  Get default maps:  {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set.
*  - lv_checkbox_t    :  String label set to "Check box", else set to empty string.
*  - lv_dropdown_t    :  Options set to "Option 1", "Option 2", "Option 3", else no values are set.
*  - lv_roller_t      :  Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set.
*  - lv_label_t       :  Text set to "Text", else empty string.
*  - lv_arclabel_t   :  Text set to "Arced Text", else empty string.
* */
#define LV_WIDGETS_HAS_DEFAULT_VALUE  1

#define LV_USE_ANIMIMG    1

#define LV_USE_ARC        1

#define LV_USE_ARCLABEL  1

#define LV_USE_BAR        1

#define LV_USE_BUTTON        1

#define LV_USE_BUTTONMATRIX  1

#define LV_USE_CALENDAR   1
#if LV_USE_CALENDAR
    #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
    #if LV_CALENDAR_WEEK_STARTS_MONDAY
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
    #else
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
    #endif

    #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
    #define LV_USE_CALENDAR_HEADER_ARROW 1
    #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
    #define LV_USE_CALENDAR_CHINESE 0
#endif  /*LV_USE_CALENDAR*/

#define LV_USE_CANVAS     1

#define LV_USE_CHART      1

#define LV_USE_CHECKBOX   1

#define LV_USE_DROPDOWN   1   /**< Requires: lv_label */

#define LV_USE_IMAGE      1   /**< Requires: lv_label */

#define LV_USE_IMAGEBUTTON     1

#define LV_USE_KEYBOARD   1

#define LV_USE_LABEL      1
#if LV_USE_LABEL
    #define LV_LABEL_TEXT_SELECTION 1   /**< Enable selecting text of the label */
    #define LV_LABEL_LONG_TXT_HINT 1    /**< Store some extra info in labels to speed up drawing of very long text */
    #define LV_LABEL_WAIT_CHAR_COUNT 3  /**< The count of wait chart */
#endif

#define LV_USE_LED        1

#define LV_USE_LINE       1

#define LV_USE_LIST       1

#define LV_USE_LOTTIE     0  /**< Requires: lv_canvas, thorvg */

#define LV_USE_MENU       1

#define LV_USE_MSGBOX     1

#define LV_USE_ROLLER     1   /**< Requires: lv_label */

#define LV_USE_SCALE      1

#define LV_USE_SLIDER     1   /**< Requires: lv_bar */

#define LV_USE_SPAN       1
#if LV_USE_SPAN
    /** A line of text can contain this maximum number of span descriptors. */
    #define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif

#define LV_USE_SPINBOX    1

#define LV_USE_SPINNER    1

#define LV_USE_SWITCH     1

#define LV_USE_TABLE      1

#define LV_USE_TABVIEW    1

#define LV_USE_TEXTAREA   1   /**< Requires: lv_label */
#if LV_USE_TEXTAREA != 0
    #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /**< [ms] */
#endif

#define LV_USE_TILEVIEW   1

#define LV_USE_WIN        1

#define LV_USE_3DTEXTURE  0

/*==================
* THEMES
*==================*/
/* Documentation for themes can be found here: https://docs.lvgl.io/master/deta ... /styles.html#themes . */

/** A simple, impressive and very complete theme */
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
    /** 0: Light mode; 1: Dark mode */
    #define LV_THEME_DEFAULT_DARK 0

    /** 1: Enable grow on press */
    #define LV_THEME_DEFAULT_GROW 1

    /** Default transition time in ms. */
    #define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/

/** A very simple theme that is a good starting point for a custom theme */
#define LV_USE_THEME_SIMPLE 1

/** A theme designed for monochrome displays */
#define LV_USE_THEME_MONO 1

/*==================
* LAYOUTS
*==================*/
/* Documentation for layouts can be found here: https://docs.lvgl.io/master/deta ... /layouts/index.html . */

/** A layout similar to Flexbox in CSS. */
#define LV_USE_FLEX 1

/** A layout similar to Grid in CSS. */
#define LV_USE_GRID 1

/*====================
* 3RD PARTS LIBRARIES
*====================*/
/* Documentation for libraries can be found here: https://docs.lvgl.io/master/details/libs/index.html . */

/* File system interfaces for common APIs */

/** Setting a default driver letter allows skipping the driver prefix in filepaths.
*  Documentation about how to use the below driver-identifier letters can be found at
*  https://docs.lvgl.io/master/deta ... -identifier-letters . */
#define LV_FS_DEFAULT_DRIVER_LETTER '\0'

/** API for fopen, fread, etc. */
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
    #define LV_FS_STDIO_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
    #define LV_FS_STDIO_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
    #define LV_FS_STDIO_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
#endif

/** API for open, read, etc. */
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
    #define LV_FS_POSIX_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
    #define LV_FS_POSIX_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
    #define LV_FS_POSIX_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
#endif

/** API for CreateFile, ReadFile, etc. */
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
    #define LV_FS_WIN32_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
    #define LV_FS_WIN32_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
    #define LV_FS_WIN32_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
#endif

/** API for FATFS (needs to be added separately). Uses f_open, f_read, etc. */
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
    #define LV_FS_FATFS_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
    #define LV_FS_FATFS_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
    #define LV_FS_FATFS_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
#endif

/** API for memory-mapped file access. */
#define LV_USE_FS_MEMFS 0
#if LV_USE_FS_MEMFS
    #define LV_FS_MEMFS_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
#endif

/** API for LittleFs. */
#define LV_USE_FS_LITTLEFS 0
#if LV_USE_FS_LITTLEFS
    #define LV_FS_LITTLEFS_LETTER '\0'  /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
    #define LV_FS_LITTLEFS_PATH ""      /**< Set the working directory. File/directory paths will be appended to it. */
#endif

/** API for Arduino LittleFs. */
#define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0
#if LV_USE_FS_ARDUINO_ESP_LITTLEFS
    #define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0'  /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
    #define LV_FS_ARDUINO_ESP_LITTLEFS_PATH ""      /**< Set the working directory. File/directory paths will be appended to it. */
#endif

/** API for Arduino Sd. */
#define LV_USE_FS_ARDUINO_SD 0
#if LV_USE_FS_ARDUINO_SD
    #define LV_FS_ARDUINO_SD_LETTER '\0'  /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
    #define LV_FS_ARDUINO_SD_PATH ""      /**< Set the working directory. File/directory paths will be appended to it. */
#endif

/** API for UEFI */
#define LV_USE_FS_UEFI 0
#if LV_USE_FS_UEFI
    #define LV_FS_UEFI_LETTER '\0'      /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
#endif

/** LODEPNG decoder library */
#define LV_USE_LODEPNG 0

/** PNG decoder(libpng) library */
#define LV_USE_LIBPNG 0

/** BMP decoder library */
#define LV_USE_BMP 0

/** JPG + split JPG decoder library.
*  Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_TJPGD 0

/** libjpeg-turbo decoder library.
*  - Supports complete JPEG specifications and high-performance JPEG decoding. */
#define LV_USE_LIBJPEG_TURBO 0

/** GIF decoder library */
#define LV_USE_GIF 0
#if LV_USE_GIF
    /** GIF decoder accelerate */
    #define LV_GIF_CACHE_DECODE_DATA 0
#endif


/** Decode bin images to RAM */
#define LV_BIN_DECODER_RAM_LOAD 0

/** RLE decompress library */
#define LV_USE_RLE 0

/** QR code library */
#define LV_USE_QRCODE 0

/** Barcode code library */
#define LV_USE_BARCODE 0

/** FreeType library */
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
    /** Let FreeType use LVGL memory and file porting */
    #define LV_FREETYPE_USE_LVGL_PORT 0

    /** Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached.
     *  The higher the value, the more memory will be used. */
    #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
#endif

/** Built-in TTF decoder */
#define LV_USE_TINY_TTF 0
#if LV_USE_TINY_TTF
    /* Enable loading TTF data from files */
    #define LV_TINY_TTF_FILE_SUPPORT 0
    #define LV_TINY_TTF_CACHE_GLYPH_CNT 128
    #define LV_TINY_TTF_CACHE_KERNING_CNT 256
#endif

/** Rlottie library */
#define LV_USE_RLOTTIE 0

/** Enable Vector Graphic APIs
*  - Requires `LV_USE_MATRIX = 1` */
#define LV_USE_VECTOR_GRAPHIC  0

/** Enable ThorVG (vector graphics library) from the src/libs folder */
#define LV_USE_THORVG_INTERNAL 0

/** Enable ThorVG by assuming that its installed and linked to the project */
#define LV_USE_THORVG_EXTERNAL 0

/** Use lvgl built-in LZ4 lib */
#define LV_USE_LZ4_INTERNAL  0

/** Use external LZ4 library */
#define LV_USE_LZ4_EXTERNAL  0

/*SVG library
*  - Requires `LV_USE_VECTOR_GRAPHIC = 1` */
#define LV_USE_SVG 0
#define LV_USE_SVG_ANIMATION 0
#define LV_USE_SVG_DEBUG 0

/** FFmpeg library for image decoding and playing videos.
*  Supports all major image formats so do not enable other image decoder with it. */
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
    /** Dump input information to stderr */
    #define LV_FFMPEG_DUMP_FORMAT 0
    /** Use lvgl file path in FFmpeg Player widget
     *  You won't be able to open URLs after enabling this feature.
     *  Note that FFmpeg image decoder will always use lvgl file system. */
    #define LV_FFMPEG_PLAYER_USE_LV_FS 0
#endif

/*==================
* OTHERS
*==================*/
/* Documentation for several of the below items can be found here: https://docs.lvgl.io/master/details/auxiliary-modules/index.html . */

/** 1: Enable API to take snapshot for object */
#define LV_USE_SNAPSHOT 0

/** 1: Enable system monitor component */
#define LV_USE_SYSMON   0
#if LV_USE_SYSMON
    /** Get the idle percentage. E.g. uint32_t my_get_idle(void); */
    #define LV_SYSMON_GET_IDLE lv_os_get_idle_percent

    /** 1: Show CPU usage and FPS count.
     *  - Requires `LV_USE_SYSMON = 1` */
    #define LV_USE_PERF_MONITOR 0
    #if LV_USE_PERF_MONITOR
        #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT

        /** 0: Displays performance data on the screen; 1: Prints performance data using log. */
        #define LV_USE_PERF_MONITOR_LOG_MODE 0
    #endif

    /** 1: Show used memory and memory fragmentation.
     *     - Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
     *     - Requires `LV_USE_SYSMON = 1`*/
    #define LV_USE_MEM_MONITOR 0
    #if LV_USE_MEM_MONITOR
        #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
    #endif
#endif /*LV_USE_SYSMON*/

/** 1: Enable runtime performance profiler */
#define LV_USE_PROFILER 0
#if LV_USE_PROFILER
    /** 1: Enable the built-in profiler */
    #define LV_USE_PROFILER_BUILTIN 1
    #if LV_USE_PROFILER_BUILTIN
        /** Default profiler trace buffer size */
        #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024)     /**< [bytes] */
        #define LV_PROFILER_BUILTIN_DEFAULT_ENABLE 1
    #endif

    /** Header to include for profiler */
    #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"

    /** Profiler start point function */
    #define LV_PROFILER_BEGIN    LV_PROFILER_BUILTIN_BEGIN

    /** Profiler end point function */
    #define LV_PROFILER_END      LV_PROFILER_BUILTIN_END

    /** Profiler start point function with custom tag */
    #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG

    /** Profiler end point function with custom tag */
    #define LV_PROFILER_END_TAG   LV_PROFILER_BUILTIN_END_TAG

    /*Enable layout profiler*/
    #define LV_PROFILER_LAYOUT 1

    /*Enable disp refr profiler*/
    #define LV_PROFILER_REFR 1

    /*Enable draw profiler*/
    #define LV_PROFILER_DRAW 1

    /*Enable indev profiler*/
    #define LV_PROFILER_INDEV 1

    /*Enable decoder profiler*/
    #define LV_PROFILER_DECODER 1

    /*Enable font profiler*/
    #define LV_PROFILER_FONT 1

    /*Enable fs profiler*/
    #define LV_PROFILER_FS 1

    /*Enable style profiler*/
    #define LV_PROFILER_STYLE 0

    /*Enable timer profiler*/
    #define LV_PROFILER_TIMER 1

    /*Enable cache profiler*/
    #define LV_PROFILER_CACHE 1

    /*Enable event profiler*/
    #define LV_PROFILER_EVENT 1
#endif

/** 1: Enable Monkey test */
#define LV_USE_MONKEY 0

/** 1: Enable grid navigation */
#define LV_USE_GRIDNAV 0

/** 1: Enable `lv_obj` fragment logic */
#define LV_USE_FRAGMENT 0

/** 1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0

/** 1: Enable an observer pattern implementation */
#define LV_USE_OBSERVER 1

/** 1: Enable Pinyin input method
*  - Requires: lv_keyboard */
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
    /** 1: Use default thesaurus.
     *  @note  If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus. */
    #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
    /** Set maximum number of candidate panels that can be displayed.
     *  @note  This needs to be adjusted according to size of screen. */
    #define LV_IME_PINYIN_CAND_TEXT_NUM 6

    /** Use 9-key input (k9). */
    #define LV_IME_PINYIN_USE_K9_MODE      1
    #if LV_IME_PINYIN_USE_K9_MODE == 1
        #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
    #endif /*LV_IME_PINYIN_USE_K9_MODE*/
#endif

/** 1: Enable file explorer.
*  - Requires: lv_table */
#define LV_USE_FILE_EXPLORER                     0
#if LV_USE_FILE_EXPLORER
    /** Maximum length of path */
    #define LV_FILE_EXPLORER_PATH_MAX_LEN        (128)
    /** Quick access bar, 1:use, 0:do not use.
     *  - Requires: lv_list */
    #define LV_FILE_EXPLORER_QUICK_ACCESS        1
#endif

/** 1: Enable Font manager */
#define LV_USE_FONT_MANAGER                     0
#if LV_USE_FONT_MANAGER

/**Font manager name max length*/
#define LV_FONT_MANAGER_NAME_MAX_LEN            32

#endif

/** Enable emulated input devices, time emulation, and screenshot compares. */
#define LV_USE_TEST 0
#if LV_USE_TEST

/** Enable `lv_test_screenshot_compare`.
* Requires libpng and a few MB of extra RAM. */
#define LV_USE_TEST_SCREENSHOT_COMPARE 0
#endif /*LV_USE_TEST*/

/** Enable loading XML UIs runtime */
#define LV_USE_XML    0

/** 1: Enable text translation support */
#define LV_USE_TRANSLATION 0

/*1: Enable color filter style*/
#define LV_USE_COLOR_FILTER     0

/*==================
* DEVICES
*==================*/

/** Use SDL to open window on PC and handle mouse and keyboard. */
#define LV_USE_SDL              0
#if LV_USE_SDL
    #define LV_SDL_INCLUDE_PATH     <SDL2/SDL.h>
    #define LV_SDL_RENDER_MODE      LV_DISPLAY_RENDER_MODE_DIRECT   /**< LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance */
    #define LV_SDL_BUF_COUNT        1    /**< 1 or 2 */
    #define LV_SDL_ACCELERATED      1    /**< 1: Use hardware acceleration*/
    #define LV_SDL_FULLSCREEN       0    /**< 1: Make the window full screen by default */
    #define LV_SDL_DIRECT_EXIT      1    /**< 1: Exit the application when all SDL windows are closed */
    #define LV_SDL_MOUSEWHEEL_MODE  LV_SDL_MOUSEWHEEL_MODE_ENCODER  /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
#endif

/** Use X11 to open window on Linux desktop and handle mouse and keyboard */
#define LV_USE_X11              0
#if LV_USE_X11
    #define LV_X11_DIRECT_EXIT         1  /**< Exit application when all X11 windows have been closed */
    #define LV_X11_DOUBLE_BUFFER       1  /**< Use double buffers for rendering */
    /* Select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!). */
    #define LV_X11_RENDER_MODE_PARTIAL 1  /**< Partial render mode (preferred) */
    #define LV_X11_RENDER_MODE_DIRECT  0  /**< Direct render mode */
    #define LV_X11_RENDER_MODE_FULL    0  /**< Full render mode */
#endif

/** Use Wayland to open a window and handle input on Linux or BSD desktops */
#define LV_USE_WAYLAND          0
#if LV_USE_WAYLAND
    #define LV_WAYLAND_BUF_COUNT            1    /**< Use 1 for single buffer with partial render mode or 2 for double buffer with full render mode*/
    #define LV_WAYLAND_USE_DMABUF           0    /**< Use DMA buffers for frame buffers. Requires LV_DRAW_USE_G2D */
    #define LV_WAYLAND_RENDER_MODE          LV_DISPLAY_RENDER_MODE_PARTIAL   /**< DMABUF supports LV_DISPLAY_RENDER_MODE_FULL and LV_DISPLAY_RENDER_MODE_DIRECT*/
                                                                             /**< When LV_WAYLAND_USE_DMABUF is disabled, only LV_DISPLAY_RENDER_MODE_PARTIAL is supported*/
    #define LV_WAYLAND_WINDOW_DECORATIONS   0    /**< Draw client side window decorations only necessary on Mutter/GNOME. Not supported using DMABUF*/
    #define LV_WAYLAND_WL_SHELL             0    /**< Use the legacy wl_shell protocol instead of the default XDG shell*/
#endif

/** Driver for /dev/fb */
#define LV_USE_LINUX_FBDEV      0
#if LV_USE_LINUX_FBDEV
    #define LV_LINUX_FBDEV_BSD           0
    #define LV_LINUX_FBDEV_RENDER_MODE   LV_DISPLAY_RENDER_MODE_PARTIAL
    #define LV_LINUX_FBDEV_BUFFER_COUNT  0
    #define LV_LINUX_FBDEV_BUFFER_SIZE   60
    #define LV_LINUX_FBDEV_MMAP          1
#endif

/** Use Nuttx to open window and handle touchscreen */
#define LV_USE_NUTTX    0

#if LV_USE_NUTTX
    #define LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP 0

    /** Use independent image heap for default draw buffer */
    #define LV_NUTTX_DEFAULT_DRAW_BUF_USE_INDEPENDENT_IMAGE_HEAP    0

    #define LV_USE_NUTTX_LIBUV    0

    /** Use Nuttx custom init API to open window and handle touchscreen */
    #define LV_USE_NUTTX_CUSTOM_INIT    0

    /** Driver for /dev/lcd */
    #define LV_USE_NUTTX_LCD      0
    #if LV_USE_NUTTX_LCD
        #define LV_NUTTX_LCD_BUFFER_COUNT    0
        #define LV_NUTTX_LCD_BUFFER_SIZE     60
    #endif

    /** Driver for /dev/input */
    #define LV_USE_NUTTX_TOUCHSCREEN    0

    /*Touchscreen cursor size in pixels(<=0: disable cursor)*/
    #define LV_NUTTX_TOUCHSCREEN_CURSOR_SIZE    0
#endif

/** Driver for /dev/dri/card */
#define LV_USE_LINUX_DRM        0

#if LV_USE_LINUX_DRM

    /* Use the MESA GBM library to allocate DMA buffers that can be
     * shared across sub-systems and libraries using the Linux DMA-BUF API.
     * The GBM library aims to provide a platform independent memory management system
     * it supports the major GPU vendors - This option requires linking with libgbm */
    #define LV_USE_LINUX_DRM_GBM_BUFFERS 0
#endif

/** Interface for TFT_eSPI */
#define LV_USE_TFT_ESPI         0

/** Driver for evdev input devices */
#define LV_USE_EVDEV    0

/** Driver for libinput input devices */
#define LV_USE_LIBINPUT    0

#if LV_USE_LIBINPUT
    #define LV_LIBINPUT_BSD    0

    /** Full keyboard support */
    #define LV_LIBINPUT_XKB             0
    #if LV_LIBINPUT_XKB
        /** "setxkbmap -query" can help find the right values for your keyboard */
        #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
    #endif
#endif

/* Drivers for LCD devices connected via SPI/parallel port */
#define LV_USE_ST7735        0
#define LV_USE_ST7789        0
#define LV_USE_ST7796        0
#define LV_USE_ILI9341       0
#define LV_USE_FT81X         0

#if (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341)
    #define LV_USE_GENERIC_MIPI 1
#else
    #define LV_USE_GENERIC_MIPI 0
#endif

/** Driver for Renesas GLCD */
#define LV_USE_RENESAS_GLCDC    0

/** Driver for ST LTDC */
#define LV_USE_ST_LTDC    0
#if LV_USE_ST_LTDC
    /* Only used for partial. */
    #define LV_ST_LTDC_USE_DMA2D_FLUSH 0
#endif

/** Driver for NXP ELCDIF */
#define LV_USE_NXP_ELCDIF   0

/** LVGL Windows backend */
#define LV_USE_WINDOWS    0

/** LVGL UEFI backend */
#define LV_USE_UEFI 0
#if LV_USE_UEFI
    #define LV_USE_UEFI_INCLUDE "myefi.h"   /**< Header that hides the actual framework (EDK2, gnu-efi, ...) */
    #define LV_UEFI_USE_MEMORY_SERVICES 0   /**< Use the memory functions from the boot services table */
#endif

/** Use OpenGL to open window on PC and handle mouse and keyboard */
#define LV_USE_OPENGLES   0
#if LV_USE_OPENGLES
    #define LV_USE_OPENGLES_DEBUG        1    /**< Enable or disable debug for opengles */
#endif

/** QNX Screen display and input drivers */
#define LV_USE_QNX              0
#if LV_USE_QNX
    #define LV_QNX_BUF_COUNT        1    /**< 1 or 2 */
#endif

/*=====================
* BUILD OPTIONS
*======================*/

/** Enable examples to be built with the library. */
#define LV_BUILD_EXAMPLES 1

/** Build the demos */
#define LV_BUILD_DEMOS 1

/*===================
* DEMO USAGE
====================*/

#if LV_BUILD_DEMOS
    /** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */
    #define LV_USE_DEMO_WIDGETS 0

    /** Demonstrate usage of encoder and keyboard. */
    #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0

    /** Benchmark your system */
    #define LV_USE_DEMO_BENCHMARK 0

    #if LV_USE_DEMO_BENCHMARK
        /** Use fonts where bitmaps are aligned 16 byte and has Nx16 byte stride */
        #define LV_DEMO_BENCHMARK_ALIGNED_FONTS 0
    #endif

    /** Render test for each primitive.
     *  - Requires at least 480x272 display. */
    #define LV_USE_DEMO_RENDER 0

    /** Stress test for LVGL */
    #define LV_USE_DEMO_STRESS 0

    /** Music player demo */
    #define LV_USE_DEMO_MUSIC 0
    #if LV_USE_DEMO_MUSIC
        #define LV_DEMO_MUSIC_SQUARE    0
        #define LV_DEMO_MUSIC_LANDSCAPE 0
        #define LV_DEMO_MUSIC_ROUND     0
        #define LV_DEMO_MUSIC_LARGE     0
        #define LV_DEMO_MUSIC_AUTO_PLAY 0
    #endif

    /** Vector graphic demo */
    #define LV_USE_DEMO_VECTOR_GRAPHIC  0

    /*---------------------------
     * Demos from lvgl/lv_demos
      ---------------------------*/

    /** Flex layout demo */
    #define LV_USE_DEMO_FLEX_LAYOUT     0

    /** Smart-phone like multi-language demo */
    #define LV_USE_DEMO_MULTILANG       0

    /** Widget transformation demo */
    #define LV_USE_DEMO_TRANSFORM       0

    /** Demonstrate scroll settings */
    #define LV_USE_DEMO_SCROLL          0

    /*E-bike demo with Lottie animations (if LV_USE_LOTTIE is enabled)*/
    #define LV_USE_DEMO_EBIKE           0
    #if LV_USE_DEMO_EBIKE
        #define LV_DEMO_EBIKE_PORTRAIT  0    /*0: for 480x270..480x320, 1: for 480x800..720x1280*/
    #endif

    /** High-resolution demo */
    #define LV_USE_DEMO_HIGH_RES        0

    /* Smart watch demo */
    #define LV_USE_DEMO_SMARTWATCH      0
#endif /* LV_BUILD_DEMOS */

/*--END OF LV_CONF_H--*/

#endif /*LV_CONF_H*/

#endif /*End of "Content enable"*/


谁知道还有哪里能改!!!!!

正点原子逻辑分析仪DL16劲爆上市
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