入门类:
Beginning visual C++ 2012 - Ivor Horton, 我入门然时候看的是2010版的,有一部分对我来说累赘的内容在2012版中去掉了
C++ primer, 第六版版有介绍部分C++ 11 ,只是听说不错,没怎么看kan
Thinking in C++,分为两卷,我现在主要用来参考部分在其他教材里面没怎么提到的内容。
比较深入的:
Inside the c++ object module,比较经典。
Professional C++,最近在看,第二版加入了C++11的东西。
C++ Templates - The complete Guide,也是经典。
C++ template metaprogramming,也是比较高级的内容,不过我没有耐心看完。。。
Effective C++, more Effective C++
STL, boost 相关的书,自己找。
...
在粘贴一个 StackOverflow 上的比较好的推荐:http://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list
This question attempts to collect the few pearls among the dozens of bad C++ books that are released every year.
Unlike many other programming languages, which are often picked up on
the go from tutorials found on the Internet, few are able to quickly
pick up C++ without studying a good C++ book. It is way too big and
complex for doing this. In fact, it is so big and complex, that there are very many very bad C++ books out there. And we are not talking about bad style, but things like sporting glaringly obvious factual errors and promoting abysmally bad programming styles.
And it's even worse with online tutorials. (There is a reason nobody
bothered to setup a similar question for online tutorials.)
Please provide quality books and an approximate skill level — preferably after discussing your addition in the C++ chat room.
(The regulars might mercilessly undo your work if they disagree with a
recommendation.) Add a short blurb/description about each book that you
have personally read/benefited from. Feel free to debate quality,
headings, etc. Books that meet the criteria will be added to the list.
Books that have reviews by the Association of C and C++ Users (ACCU)
have links to the review.
To spell it out bluntly: There is no need to add a 75th answer to this question. If you feel like a book should be added, suggest it to the community and let's discuss it.
Note: FAQs and other resources can be found in the C++ tag info and under c++-faq. There is also a similar post for C: The Definitive C Book Guide and List
Reference Style - All Levels
The C++ Programming Language (Bjarne Stroustrup) (soon to be updated for C++11)
The classic introduction to C++ by its creator. Written to parallel the
classic K&R, this indeed reads very much alike it and covers just
about everything from the core language to the standard library, to
programming paradigms to the language's philosophy. (Thereby making the
latest editions break the 1k page barrier.) [Review] The fourth edition (to be released on May 20, 2013 on amazon.com) will cover C++11.
C++ Standard Library Tutorial and Reference (Nicolai Josuttis) (updated for C++11) The introduction and reference for the C++ Standard Library. The second edition (released on April 9, 2012) covers C++11. [Review]
The C++ IO Streams and Locales (Angelika Langer and Klaus Kreft) There's very little to say about
this book except that, if you want to know anything about streams and
locales, then this is the one place to find definitive answers. [Review]
C++ 11 References:
The C++ Standard (INCITS/ISO/IEC 14882-2011) This, of course, is the final arbiter of all that is or isn't C++. Be
aware, however, that it is intended purely as a reference for experienced users willing to devote considerable time and effort to its understanding. As usual, the first release was quite expensive ($300+ US), but it has now been released in electronic form
for $30US -- probably the least expensive of the reference books listed
here.
Overview of the New C++ (C++11) By Scott Meyers, who's a highly respected author on C++. Even though the list of items is short, the quality is high.
Beginner
Introductory
If you are new to programming or if you have experience in other
languages and are new to C++, these books are highly recommended.
C++ Primer? (Stanley Lippman, Josée Lajoie, and Barbara E. Moo) (updated for C++11)
Coming at 1k pages, this is a very thorough introduction into C++ that
covers just about everything in the language in a very accessible format
and in great detail. The fifth edition (released August 16, 2012)
covers C++11. [Review]
Accelerated C++ (Andrew Koenig and Barbara Moo) This basically covers the same ground as the C++ Primer, but does so on a fourth of its space. This is largely because it does not attempt to be an introduction to programming, but an introduction to C++ for people who've previously programmed in some other language. It has a
steeper learning curve, but, for those who can cope with this, it is a
very compact introduction into the language. (Historically, it broke new
ground by being the first beginner's book using a modern approach at
teaching the language.) [Review]
Thinking in C++ (Bruce Eckel) Two volumes; second is more about standard library, but still very good
Programming: Principles and Practice Using C++ (Bjarne Stroustrup) An introduction to programming using C++ by the
creator of the language. A good read, that assumes no previous
programming experience, but is not only for beginners.
? Not to be confused with C++ Primer Plus (Stephen Prata), with a significantly less favorable review.
Best practices
Effective C++ (Scott Meyers) This was written with the aim of being the best second
book C++ programmers should read, and it succeeded. Earlier editions
were aimed at programmers coming from C, the third edition changes this
and targets programmers coming from languages like Java. It presents ~50
easy-to-remember rules of thumb along with their rationale in a very
accessible (and enjoyable) style. [Review]
Effective STL (Scott Meyers) This aims to do the same to the part of the standard library coming from the STL what Effective C++ did to the language as a whole: It presents rules of thumb along with their rationale. [Review]
Intermediate
More Effective C++ (Scott Meyers) Even more rules of thumb than Effective C++. Not as important as the ones in the first book, but still good to know.
Exceptional C++ (Herb Sutter) Presented as a set of puzzles, this has one of the best
and thorough discussions of the proper resource management and exception
safety in C++ through Resource Acquisition is Initialization (RAII) in
addition to in-depth coverage of a variety of other topics including the
pimpl idiom, name lookup, good class design, and the C++ memory model. [Review]
More Exceptional C++ (Herb Sutter) Covers additional exception safety topics not covered in Exceptional C++, in addition to discussion of effective object oriented programming in C++ and correct use of the STL. [Review]
Exceptional C++ Style (Herb Sutter) Discusses generic programming, optimization, and
resource management; this book also has an excellent exposition of how
to write modular code in C++ by using nonmember functions and the single
responsibility principle. [Review]
C++ Coding Standards (Herb Sutter and Andrei Alexandrescu) "Coding standards" here doesn't
mean "how many spaces should I indent my code?" This book contains 101
best practices, idioms, and common pitfalls that can help you to write
correct, understandable, and efficient C++ code. [Review]
C++ Templates: The Complete Guide (David Vandevoorde and Nicolai M. Josuttis) This is the book about templates as they existed before C++11. It covers
everything from the very basics to some of the most advanced template
metaprogramming and explains every detail of how templates work (both
conceptually and at how they are implemented) and discusses many common
pitfalls. Has excellent summaries of the One Definition Rule (ODR) and
overload resolution in the appendices. [Review]
Advanced
Modern C++ Design (Andrei Alexandrescu) A groundbreaking book on advanced generic
programming techniques. Introduces policy-based design, type lists, and
fundamental generic programming idioms then explains how many useful
design patterns (including small object allocators, functors, factories,
visitors, and multimethods) can be implemented efficiently, modularly,
and cleanly using generic programming. [Review]
C++ Template Metaprogramming (David Abrahams and Aleksey Gurtovoy)
C++ Concurrency In Action (Anthony Williams) A book covering C++11 concurrency support including
the thread library, the atomics library, the C++ memory model, locks and
mutexes, as well as issues of designing and debugging multithreaded
applications.
Advanced C++ Metaprogramming (Davide Di Gennaro) A pre-C++11 manual of TMP techniques, focused more
on practice than theory. There are a ton of snippets in this book, some
of which are made obsolete by typetraits, but the techniques, are
nonetheless, useful to know. If you can put up with the quirky
formatting/editing, it is easier to read than Alexandrescu, and
arguably, more rewarding. For more experienced developers, there is a
good chance that you may pick up something about a dark corner of C++ (a
quirk) that usually only comes about through extensive experience.
Classics / Older
Note: Some information contained within these books may not be up to date or no longer considered best practice.
The Design and Evolution of C++ (Bjarne Stroustrup) If you want to know why the language is the way it is, this book is where you find answers. This covers everything before the standardization of C++.
Ruminations on C++ - (Andrew Koenig and Barbara Moo) [Review]
Advanced C++ Programming Styles and Idioms (James Coplien) A predecessor of the pattern movement, it describes
many C++-specific "idioms". It's certainly a very good book and still
worth a read if you can spare the time, but quite old and not up-to-date
with current C++.
Large Scale C++ Software Design (John Lakos) Lakos explains techniques to manage very big C++ software
projects. Certainly a good read, if it only was up to date. It was
written long before C++98, and misses on many features (e.g. namespaces)
important for large scale projects. If you need to work in a big C++
software project, you might want to read it, although you need to take
more than a grain of salt with it. There's been the rumor that Lakos is
writing an up-to-date edition of the book for years.
Inside the C++ Object Model (Stanley Lippman) If you want to know how virtual member functions are
commonly implemented and how base objects are commonly laid out in
memory in a multi-inheritance scenario, and how all this affects
performance, this is where you will find thorough discussions of such
topics.
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