union TypeRGBData
{
u16 RGB565;
struct Type_RGB565 bit;
}RGB565test;
u16 LUT_RGB565[256]; //lookup table
const u8 Fire_LUT_RGB[256][3]=
{
0,0,0,
0,0,7,
0,0,15,
0,0,22,
0,0,30,
0,0,38,
0,0,45,
0,0,53,
0,0,61,
0,0,65,
0,0,69,
0,0,74,
0,0,78,
0,0,82,
0,0,87,
0,0,91,
1,0,96,
4,0,100,
7,0,104,
10,0,108,
13,0,113,
16,0,117,
19,0,121,
22,0,125,
25,0,130,
28,0,134,
31,0,138,
34,0,143,
37,0,147,
40,0,151,
43,0,156,
46,0,160,
49,0,165,
52,0,168,
55,0,171,
58,0,175,
61,0,178,
64,0,181,
67,0,185,
70,0,188,
73,0,192,
76,0,195,
79,0,199,
82,0,202,
85,0,206,
88,0,209,
91,0,213,
94,0,216,
98,0,220,
101,0,220,
104,0,221,
107,0,222,
110,0,223,
113,0,224,
116,0,225,
119,0,226,
122,0,227,
125,0,224,
128,0,222,
131,0,220,
134,0,218,
137,0,216,
140,0,214,
143,0,212,
146,0,210,
148,0,206,
150,0,202,
152,0,199,
154,0,195,
156,0,191,
158,0,188,
160,0,184,
162,0,181,
163,0,177,
164,0,173,
166,0,169,
167,0,166,
168,0,162,
170,0,158,
171,0,154,
173,0,151,
174,0,147,
175,0,143,
177,0,140,
178,0,136,
179,0,132,
181,0,129,
182,0,125,
184,0,122,
185,0,118,
186,0,114,
188,0,111,
189,0,107,
190,0,103,
192,0,100,
193,0,96,
195,0,93,
196,1,89,
198,3,85,
199,5,82,
201,7,78,
202,8,74,
204,10,71,
205,12,67,
207,14,64,
208,16,60,
209,19,56,
210,21,53,
212,24,49,
213,27,45,
214,29,42,
215,32,38,
217,35,35,
218,37,31,
220,40,27,
221,43,23,
223,46,20,
224,48,16,
226,51,12,
227,54,8,
229,57,5,
230,59,4,
231,62,3,
233,65,3,
234,68,2,
235,70,1,
237,73,1,
238,76,0,
240,79,0,
241,81,0,
243,84,0,
244,87,0,
246,90,0,
247,92,0,
249,95,0,
250,98,0,
252,101,0,
252,103,0,
252,105,0,
253,107,0,
253,109,0,
253,111,0,
254,113,0,
254,115,0,
255,117,0,
255,119,0,
255,121,0,
255,123,0,
255,125,0,
255,127,0,
255,129,0,
255,131,0,
255,133,0,
255,134,0,
255,136,0,
255,138,0,
255,140,0,
255,141,0,
255,143,0,
255,145,0,
255,147,0,
255,148,0,
255,150,0,
255,152,0,
255,154,0,
255,155,0,
255,157,0,
255,159,0,
255,161,0,
255,162,0,
255,164,0,
255,166,0,
255,168,0,
255,169,0,
255,171,0,
255,173,0,
255,175,0,
255,176,0,
255,178,0,
255,180,0,
255,182,0,
255,184,0,
255,186,0,
255,188,0,
255,190,0,
255,191,0,
255,193,0,
255,195,0,
255,197,0,
255,199,0,
255,201,0,
255,203,0,
255,205,0,
255,206,0,
255,208,0,
255,210,0,
255,212,0,
255,213,0,
255,215,0,
255,217,0,
255,219,0,
255,220,0,
255,222,0,
255,224,0,
255,226,0,
255,228,0,
255,230,0,
255,232,0,
255,234,0,
255,235,4,
255,237,8,
255,239,13,
255,241,17,
255,242,21,
255,244,26,
255,246,30,
255,248,35,
255,248,42,
255,249,50,
255,250,58,
255,251,66,
255,252,74,
255,253,82,
255,254,90,
255,255,98,
255,255,105,
255,255,113,
255,255,121,
255,255,129,
255,255,136,
255,255,144,
255,255,152,
255,255,160,
255,255,167,
255,255,175,
255,255,183,
255,255,191,
255,255,199,
255,255,207,
255,255,215,
255,255,223,
255,255,227,
255,255,231,
255,255,235,
255,255,239,
255,255,243,
255,255,247,
255,255,251,
255,255,255,
255,255,255,
255,255,255,
255,255,255,
255,255,255,
255,255,255,
255,255,255,
255,255,255
};
//RGB888 to RGB565
void LUT_Init(void)
{
u16 i;
for(i=0; i<256 ;i++)
{
RGB565test.bit.r = Fire_LUT_RGB[i][0]>>3;
RGB565test.bit.g = Fire_LUT_RGB[i][1]>>2;
RGB565test.bit.b = Fire_LUT_RGB[i][1]>>3;
LUT_RGB565[i] = RGB565test.RGB565;
}
} |